It is no secret that everyone is talking about the metaverse. From people dropping thousands of dollars for virtual land in prime metaverses to the mammoth success of the Otherside metaverse launch, the public is hungry for more metaverse content.
On paper, the idea of a metaverse seems like a utopian dream; everyone can access a digital world where they can connect with others, enjoy fascinating landscapes, and try out a wide variety of activities. But below all of this lies a lingering problem; a lack of user hardware able to process the data and render-heavy environments of these metaverses.
Some Barriers to Entry While metaverses are innovative, their accessibility is dependent on whether or not a user’s device can ‘render’ it. In the same way some out-of-date phones can’t access modern apps like TikTok, not every computer is powerful enough to render a metaverse, much less meaningfully participate in an event.
Take Travis Scott’s 2020 Fortnite concert which saw the rapper perform for over 12 million fans in the Fortnite metaverse. Not everyone was able to join in as their computers’ GPU computing power was not high enough to render the event. As we enter a world where the metaverse is going to be more common than ever before, this issue needs to be nipped in the bud.
If not, we will find ourselves in a landscape where some people can access the metaverse while others simply can’t. And this is where the Meta 1 Network comes in.
What is the Meta 1 Network? The Meta 1 Network (or M1, for short) is a blockchain project that aims to provide a scalable cloud rendering platform for the metaverse and beyond. How this will work is M1 will offer decentralized GPU computing power that will bypass the limitations of traditional computer hardware. The crypto industry already uses this computing power for the mining of cryptocurrencies and now, the Meta 1 network wants to use it to make the metaverse more accessible.
With Ethereum, a major blockchain, switching to a proof-of-stake mechanism, M1 network plans to leverage the mass of idle computing power that will emerge as a result. At its core, the M1 network will use a Proof Of Rendering (POR) mechanism to meet the needs of its users. Within this ecosystem, three major network participants will be used, which are the containers (acting as the resource provider and validator), the checkers (which check the capabilities of the containers in real-time), and the indexers (who connect users to the containers with the lowest latency and highest rendering quality).
As the M1 network points out, there is no layer-1 network that is currently dedicated to real-time rendering and this is a gap it is looking to fill.
The Need for Rendering In the future, many of us will rely on the metaverse for work and play. This means that GPU rendering will be an invaluable resource in connecting to the digital world around us. Currently, there is a massive inequality regarding who has access to rendering and who does not and this will become a bigger issue in the future.
M1 is tackling this by creating a dedicated layer 1 network that could possibly make sure that everyone has access to rendering and thus, the magic of the metaverse.
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